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oblivion from Jean Detheux on Vimeo.
11 years ago or so, I was doing a series of sketches trying to find/create the visual language with which I was going to do my 2 National Film Board of Canada films (“Liaisons” www.nfb.ca/film/liaisons_fr and “Rupture” www.vudici.net/movies/ONF-NFB/Rupture/Rupture_excerpt.html).
This is one of those sketches (another one is available here: https://vimeo.com/140968332).
I found this “Oblivion” sketch while trying to rescue data from yet another crashed hard drive (due to lack of financial resources, I am losing many original and unique pieces, not enough hard drives to archive my work, when a drive dies, as many have already, the data stored on it is gone, no backup) and was surprised (and somehow pleased) to see how much I was already “playing” then with something that is still very much at the core of my work today.
I’ve long ago given up on the “figure/ground differentiation” so prominent in animation (and in illustration as well as in some approaches to painting). I had already moved away from that as a painter long before being forced to migrate to the digital workflow (sudden severe allergies to paint fumes and more and this, after almost half a century of life as a painter).
This rescued sketch was already heavily compressed (video and audio) for the web, at a time when, living in a very rural area, all I had was a slow phone modem (remember those?) connection, so the visual quality is far from the original's.
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Please consider supporting my work (VERY MUCH in need of support these days). You can make donations via PayPal, starting from here : http://www.vudici.net/movies/morphing.html#new123108 (this type of work receives very little help, if any, from the usual channels).
Thank you
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