All Videos Tagged experimental (The Visual Music Village) - The Visual Music Village 2024-04-27T01:36:25Z http://visualmusic.ning.com/video/video/listTagged?tag=experimental&rss=yes&xn_auth=no Tape Loop|Skipping CD|Loopception ~ Gen Thalz tag:visualmusic.ning.com,2014-09-30:2232935:Video:76678 2014-09-30T02:22:17.661Z Gen Thalz http://visualmusic.ning.com/profile/GenThalz <a href="http://visualmusic.ning.com/video/tape-loop-skipping-cd-loopception-gen-thalz"><br /> <img alt="Thumbnail" height="180" src="http://storage.ning.com/topology/rest/1.0/file/get/1942575787?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>Tape Loop|Skipping CD|Loopception<br></br> <br></br> Track: Eight Equals Zero<br></br> Genre: Electronic<br></br> Style: minimal techno, aleatoric,noise house<br></br> Experimenting with tape loop, skipping cd, and loopception (feedback loop within a feedback loop). No synthesizer, drum machine or any acoustic and traditional instrument was used. Recorded straight using an old… <a href="http://visualmusic.ning.com/video/tape-loop-skipping-cd-loopception-gen-thalz"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942575787?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Tape Loop|Skipping CD|Loopception<br /> <br /> Track: Eight Equals Zero<br /> Genre: Electronic<br /> Style: minimal techno, aleatoric,noise house<br /> Experimenting with tape loop, skipping cd, and loopception (feedback loop within a feedback loop). No synthesizer, drum machine or any acoustic and traditional instrument was used. Recorded straight using an old digicam, eq and volume boost using DAW.<br /> <br /> We call it "aleatoric" because of how the nature of the sounds in this experiment was created - by chance.<br /> <br /> For example the malfunctioning or skipping sound from the cd player. The discman itself determines when and how it would play those affected area that we burned (you can just scratch or paint it if you like ;D) unless we click "pause" which on the otherhand emits a beeping tones by default that we really like.<br /> <br /> The kick drum sound projecting a 4/4 beat. Again, by chance. Purely made out of feedback signal creating a pulsating sound that we harness by accident through random tweaking of the knobs and patching cables to in/out from a loopception consisting of an 6 channel analog mixer, DIY passive 3x3 matrix mixer, and DIY ring modulator.<br /> <br /> Lastly, the rest of the sound is from 3 cassette tape loop (23cm long). These 3 cassette tapes have different loop sound - random noises from a radio, i.e. white noise, static, commentators, etc. Done by switching the selector (no timing at all) of the mini-cassette from tape to radio, Am to Fm, and tuning a station simultaneously while in record mode. It is very random what sounds will be recorded to the tape loop. Another thing here is, we played the tape loop on mini-cassette by fading in/out the volume and it decides what part of the loop will be heard. The multitrack tape recorder slowed down its loop via pitch control, while walkman played its tape loop as is.<br /> <br /> You can also hear a sampled sound of our voice murmuring "Eight Equals Zero" repeatedly. It was played, sliced, chopped, and resample using a sampler/looper.<br /> <br /> Hardware used:<br /> <br /> - Mini-Cassette Radio<br /> <br /> - Walkman with tape recorder<br /> <br /> - Discman<br /> <br /> - DIY Passive 3x3 Matrix Mixer<br /> <br /> - DIY Ring Modulator<br /> <br /> - Sampler/Looper<br /> <br /> - 4 Track Tape Recorder<br /> <br /> - 6 Channel Analog Mixer<br /> <br /> The visual is a combination of datamoshing and video granular synthesis. We say granular because some parts of the video was made from a small very short frame we cut from a videoclip (us walking inside an arcade center) and clone it repeatedly to create a loop almost like a gif. While the datamosh part is done by cutting an equal part of the said videoclip into 2 then mix and render the two again using DAW to create a psychedelic glitch effects. Codon (microsound/granular synthesis) ~ Gen Thalz tag:visualmusic.ning.com,2014-03-12:2232935:Video:70421 2014-03-12T03:29:16.760Z Gen Thalz http://visualmusic.ning.com/profile/GenThalz <a href="http://visualmusic.ning.com/video/codon-microsound-granular-synthesis-gen-thalz"><br /> <img alt="Thumbnail" height="180" src="http://storage.ning.com/topology/rest/1.0/file/get/1942574191?profile=original&amp;width=240&amp;height=180" width="240"></img><br /> </a> <br></br>*Please use headphones<br></br> <br></br> "Beneath the level of the note lies the realm of sound particles. Each particle is a pinpoint of sound." ~ Curtis Roads (electroacoustic composer/computer programmer)<br></br> <br></br> The idea is to apply the method of granular synthesis but we didn't use any granulator or software synthesis available today. What we do is like a… <a href="http://visualmusic.ning.com/video/codon-microsound-granular-synthesis-gen-thalz"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942574191?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />*Please use headphones<br /> <br /> "Beneath the level of the note lies the realm of sound particles. Each particle is a pinpoint of sound." ~ Curtis Roads (electroacoustic composer/computer programmer)<br /> <br /> The idea is to apply the method of granular synthesis but we didn't use any granulator or software synthesis available today. What we do is like a sonic pointillism, we grab a small pieces of sounds (about 3 to 30 milliseconds) out of our chosen sample sounds then clone or combine those sound particles repeatedly to achieve a desire sounds by doing some time and pitch shifting.<br /> <br /> Then just like music concrete, we arrange those sounds rhythmically and randomly, time/pitch shift several of it again, and apply some delay and reverb into some of it.<br /> <br /> The process is very tedious but overwhelmingly satisfying if you're into sound designs.<br /> <br /> Ingredients:<br /> <br /> - Sound Particles<br /> <br /> 1.Short porn video clip converted to mp3<br /> 2.Recorded sound under the bed at exactly 3am<br /> 3.Toy keyboard circuitbent sound<br /> <br /> For the visuals, we cut a small part (about 27x15 in dimensions) out of our "Bits and Glitches 3" illustration then tweak it, rotate, rescale, and animate it. The result is very organic and mystic. Between Zero and One (analogue session) ~ Gen Thalz tag:visualmusic.ning.com,2013-11-26:2232935:Video:67140 2013-11-26T01:56:45.326Z Gen Thalz http://visualmusic.ning.com/profile/GenThalz <a href="http://visualmusic.ning.com/video/between-zero-and-one-analogue-session-gen-thalz"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942574461?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Analog Demo Session<br /> <br /> Live Electronic Set<br /> <br /> an improvisation that turns into something... <a href="http://visualmusic.ning.com/video/between-zero-and-one-analogue-session-gen-thalz"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942574461?profile=original&amp;width=240&amp;height=180" width="240" height="180" alt="Thumbnail" /><br /> </a><br />Analog Demo Session<br /> <br /> Live Electronic Set<br /> <br /> an improvisation that turns into something... Alvaro Ardevol - Transfiguración.mov tag:visualmusic.ning.com,2013-07-01:2232935:Video:60976 2013-07-01T14:14:24.908Z Alvaro Ardevol http://visualmusic.ning.com/profile/AlvaroArdevol <a href="http://visualmusic.ning.com/video/alvaro-ardevol-transfiguraci-n-mov"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942573150?profile=original&amp;width=240&amp;height=192" width="240" height="192" alt="Thumbnail" /><br /> </a> <a href="http://visualmusic.ning.com/video/alvaro-ardevol-transfiguraci-n-mov"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942573150?profile=original&amp;width=240&amp;height=192" width="240" height="192" alt="Thumbnail" /><br /> </a> idrioema - defracta _ extracts tag:visualmusic.ning.com,2012-05-03:2232935:Video:44257 2012-05-03T18:08:47.183Z idrioema http://visualmusic.ning.com/profile/idrioema <a href="http://visualmusic.ning.com/video/idrioema-defracta-extracts"><br /> <img alt="Thumbnail" height="135" src="http://storage.ning.com/topology/rest/1.0/file/get/1942571575?profile=original&amp;width=240&amp;height=135" width="240"></img><br /> </a> <br></br>The present composition defractea from the Latin word "diffractus" is focused on a particular phenomenon of the sound: the diffraction.<br></br> <br></br> It happens all the time that somehow something restricts or obstructs a wavefront.<br></br> When a wave encounters an obstacle in his way or is forced to pass through a small crack, it takes advantage of his ability to shatter and to… <a href="http://visualmusic.ning.com/video/idrioema-defracta-extracts"><br /> <img src="http://storage.ning.com/topology/rest/1.0/file/get/1942571575?profile=original&amp;width=240&amp;height=135" width="240" height="135" alt="Thumbnail" /><br /> </a><br />The present composition defractea from the Latin word "diffractus" is focused on a particular phenomenon of the sound: the diffraction.<br /> <br /> It happens all the time that somehow something restricts or obstructs a wavefront.<br /> When a wave encounters an obstacle in his way or is forced to pass through a small crack, it takes advantage of his ability to shatter and to reconstruct, scattering, beyond the obstacle or the slit.<br /> <br /> In this regard, for the composition, the sound recordings have been made in the internal staircases of two buildings with architectural structures and properties very different from each other in which it was possible to pick up the sounds coming from the apartments, windows and doors and then be extrapolated from their original space-time context and subsequently processed and overlapping such as debris of resonances, highlighting the harmonic components for the construction of a third spatial structure.<br /> <br /> defracta:<br /> Intolerance of limit<br /> for absolution of the absolute<br /> <br /> audio track: <a href="http://soundcloud.com/idrioema/idrioema-defracta-extracts">http://soundcloud.com/idrioema/idrioema-defracta-extracts</a><br /> <br /> idrioema © 2012<br /> <br /> <a href="http://www.idrioema.tk">www.idrioema.tk</a>